2/18/2023 0 Comments Kotaku in actioThis includes different modes such as the Toy Box where you can create your own Disney/Pixar/Marvel/Star Wars toy vs toy fights, the Sumo Digital-developed Toy Box Speedway racing mode, and a cross-over adventure called Toy Box Takeover. There is a PC version that has most of the console content with the additional bonus of no monetization/not needing to buy any toys. the game is dead as Disney killed support several years ago when the toys-to-life market went bust. The downside is that you need the expansion and the physical toys. On last gen consoles, there's even a Power Stone-like mode called Battlegrounds. Last week, the studio released a statement calling out the toxicity it’s received regarding the lack of a specific release date.Ĭlick to shrink.I recommend checking out Disney Infinity if you're not familiar with it.Įverything in the game is represented as toys, and there's a huge emphasis on creating your own games (with their tools and within their toy box). Of course, this level of attention regrettably has drawbacks. That’s in addition to the videos that pick up millions of views, and the relatively high level of engagement on its social media posts, which regularly garner thousands of likes. Digital Cybercherries says more than 20,000 people signed up for the newsletter last week. And while official metrics aren’t publicly available for Nintendo’s storefronts, c’mon.īut intentional or not, the dividends are apparent. According to Steam-tracking database Steamcharts, Hypercharge’s all-time max concurrents is less than a thousand players. This strategy-essentially, treating Hypercharge as if it’s a totally new game-makes sense, seeing as the game hasn’t exactly taken off on existing platforms. (Lucky’s accompanying text could also be read as if Hypercharge is a yet-to-be-released game: “These 5 dudes are trying to make an indie game where you play as an action figure in a toy store…and it’s sick.”) Just this weekend, one such clip picked up more than 13 million views, thanks in part to cross-feed shares by popular gaming personalities with large followings, like esports commentator Jake Lucky. Video clips about Hypercharge’s gameplay have gone mega-viral a few times over the past few months in the wake of a marketing push, seemingly launched in the spring, to build buzz for a potential Xbox release. On Twitter specifically, Hypercharge has picked up the sort of buzz typically reserved for big-budget games, thanks to what appears to be a shrewdly engineered digital marketing strategy. But you wouldn’t immediately glean that from the game’s official feeds, which could easily be read by a casual observer to indicate the game isn’t out yet. Though it was first released in early access five years ago, Hypercharge saw a full release for Switch and PC in 2020. It’s also multiplayer, sporting both online and, in a sadly rare but much appreciated boon, local co-op. Developed and self-published by Digital Cybercherries, Hypercharge does a lot with a little, marrying both first- and third-person shooting with base-building elements in childhood-inspired environments. You may have heard of Hypercharge: Unboxed, a wave-based shooter that casts you as an action figure pitted against a ton of other action figures-big Toy Story vibes here. It’s been playable on multiple platforms for years. But here’s the weird part: This game’s already out. Over the past week, the gaming world has been obsessed with an indie shooter coming to Xbox, treating it with the fervor (and wildfire social media metrics) of a forthcoming AAA tentpole.
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